Allies may fall in and out of ideal turn order due to many different things, and it falls to the player to make the most out of whatever hand you’re dealt. You can definitely plan a team in advance and expect that Yukong’s buffs will always affect the correct allies, but realistically there are inevitably going to be extenuating circumstances that interfere with that plan. But it’s okay, you can do some pre-planning to make sure that Yukong is always acting immediately before your main damage dealer, and that way they’ll always be able to make use of her buffs, right? Ah but what if there are fluctuating SPD values due to various buffs and debuffs that many units and enemies have? However, you may have already noticed a glaring issue in that the very powerful Roaring Bowstrings effects will dissipate before your third ally turn, meaning one of your characters will never be affected by it. This also has a remarkably high damage multiplier for a support, and since these buffs are all active before the Ultimate’s damage comes out, said Ultimate benefits fully from all of these fantastic effects. Both of these effects combined means Yukong can provide 80% ATK, 28% Crit Rate and 65% Crit DMG all by herself. At the same time, if Roaring Bowstrings is still active, it will add up to 28% Crit Rate and 65% Crit DMG to the effects of Roaring Bowstrings at max Trace level. Yukong’s Ultimate targets a single enemy, and deals a very respectable amount of damage, up to 380% of her ATK at max Trace level. This buff can be compounded further thanks to her Ultimate. She loses 1 stack on every ally turn after hers. Using it gives Yukong 2 stacks of Roaring Bowstrings, increasing the ATK of all allies by up to 80% at max Trace level, while stacks persist. Her primary method of buffing is through her Skill. Yukong can end up contributing a huge amount of Toughness damage thanks to this one Talent, and because it actually has a decent multiplier, she can contribute pretty decent team damage as well. Every other turn, Yukong’s Basic attack gets Enhanced, dealing up to an additional 80% of her ATK at max Trace level, as well as increasing the Toughness damage by 100%! A Basic attack dealing damage potentially equal to 180% of a character’s ATK while still restoring a Skill Point is already exceptional, but the fact it deals twice as much Toughness damage as well is just insane. I’ll start with Yukong’s Talent, because it’s something of an outlier as far as expected support Talents. She requires more effort to use than the other Harmony characters, substantially so in fact, but she can assuredly be worth the effort- if you’re willing to work for it. Yukong is a support with extraordinarily powerful buffs and breaking utility, but is definitely one of the most challenging units to use thus far.
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